

It was another extended firefight, with us staying near the stairs leading up to us, before I moved downstairs to get a better angle on the few remaining tangos. Whilst hiding and checking the area, one of my squadmates were seen, and the enemy opened fire. The previous area had card games and roulette tables, this one had slot machines. However, from my angle I hadn’t realised how large the room was, nor the fact that it was spread across two levels.Īfter an extended firefight, we went through the adjoining hallway to the next large room, also spread across two levels. After checking through a door with the snake cam, I ordered the squad to flash and clear the two stood closest. More tangos came in, so we cleared them up - and got briefly blinded by a flashbang - before moving on upstairs, and through some hallways. Which, as it transpired, wasn’t just a restaurant, but a casino, and I’d misunderstood what I’d been told. Checking the scene through the skylight, I spotted four tangos, so took up a good position and shot them all before fastroping down into the restaurant. We deployed onto a rooftop, above two chatty tangos, who had somehow missed noise of the helicopter 15m above their heads. She was in a Chinese restaurant, so we were to hit that, then move on to the transmitter. Since Irena had broadcast her demands, and continued to do so, we were being sent in to stop it.įirst thing, however, we had to rescue a reporter, Trish Gracie, who had foolishly agreed to a sit-down exclusive interview, and been taken hostage. As we flew in, Joanna Torres explained that several casinos were under attack, and until all Delta Squadrons had arrived, we had the green light on all operations. It was 0010hrs and we were hitting Fremont Street, Las Vegas. Of course, it seemed to be a kind of microwave directional generator, rather than a bomb, but it still wasn’t good news. This time I continue Tom Clancy's Rainbow Six: Vegas.Īlthough we had foiled Irena Morales’ plans at the Calypso, she had revealed that she had a micropulse bomb… This is my ongoing exploration of Tom Clancy’s Rainbow Six series, played in release order, where I will chronicle my playthrough like a text-based Let’s Play. It is easier to track them through smoke/walls/whatever.// Articles // 1st May 2021 - 11 months ago // By Andrew Duncan Rainbow Six: Vegas Diaries Part Three I had to boost it after finishing my Terrorist Hunt missions it takes about 20 minutes. If you manage to get this in actual gameplay, great. When on a rope, don't try for any bonuses: only a plain vanilla kill counts toward the 25 needed for your 25 rope kills achievement.There's also an achievement for 5 silencer kills in a row with headshots, which you will get naturally playing as long as you keep your silencer on and always go for the head. You might as well equip your silencer.Your assault rifle is probably your best bet in most campaign scenarios. Boosting this will not take long, though, so don't force it. There's an achievement for 150 shotgun kills, and it is only in campaign and Terrorist Hunt mode.

Second preference for weapon: shotgun.So kill anything you can with explosives (C4, preferably). However, you really don't need to worry about any of these except for Assault, which you will almost certainly need to boost at the end of your MP in order to finish unlocking all of the weapons. There are certain activites that boost your A.C.E.S.Well, really, higher, but at 20 you unlock the last thing you care about in each category getting all three to level 20 will unlock all your weapons, getting you the Weapons Collector achievement. Each of these eventually progresses to rank 20 via these points. For instance, a headshot gets you points toward Marksman. categories: Assault, Marksman, and Close Quarters Battle (CQB). While you play, you get points toward your A.C.E.S.The AI is not the best thing in the world, but they are absolutely efficient killing machines if they are set in a closed area to cover your retreat. If the host dies, control of the AI doesn't transfer to the still-living partner, meaning he's now solo trying to extract himself from battle to respawn his partner.You have a limited time window to do that, and failure means resetting to the previous checkpoint. When the AI dies in the middle of a killing field? You have to go in after them and revive them.The host player can either back up far enough to respawn Knight, or he can work his way forward through the battle. When Knight (the non-host player) dashes into an ambush and gets killed, he respawns back by your partner as soon as they can get out of battle.The host of the game has control of those two AI the other live player is Mr. You might think that the two support characters you have are the most expendable. You'll be doing one campaign playthrough, on realistic mode, with a Live partner.
